

If you completely delete Animationmarkers you won't see animations or hear most of the animations sounds.Ĭons: - Your visuals will be buggy (anyone can help out with this, maybe it needs a specific modification to remove the delay before you start the next animation without affecting the visuals?)

You will be able to see the visual animations of other players fine, but unable to see the visuals of your own animations. You can modify the pak file by either renaming it to anything.RAR, opening it, taking out the file lf.xml from it, editing the file by adding random words at the beginning of it (ex: Animation - > nope Animation) and then replacing the lf.xml inside the archive with the modified lf.xml file, then save archive as Animationmarkers.pak replacing the old one (SAVE BACKUP!!!!!!), or by deleting the specific file completely. This is not aionscript related but may still prove useful, and I do need some help with it as well.īy unpaking and modifying the contents of the file lf.xml in Data\Animationmarkers\Animationmarkers.pak or by completely deleting the folder Animationmarkers you will be able to utilize full no animation while maintaining normal attack animations.

dll file can be also be found here: Īnd here's a link to a. Above all, they used Themida to further encrypt the CrySystem.dll file. I'm guessing NCsoft has either encrypted them (the PAKs) or changed the hex header of the file (like they did with the.

PAK format, but they're not behaving like Far Cry paks. AION is based on the Far Cry engine, CryENGINE 1 (not the Crysis engine, though there are MMOs planned for that too). I've got the Korean beta client of this pretty little MMO, AION: The Tower of Eternity, all downloaded (had to download an installer first, then it downloaded the rest of the 2-something gigabytes of files). First, hello to all the reverse engineering fans out there.
